November 10, 2016•100 words
Ziggurat is the best Heretic-esque, Binding of Isaac-ish, first-person roguelike I have ever played. It is also the only one — that’s what makes it so compelling.
The story is nonsense, sitting backseat to the real reason to play: leveling up while fighting through ridiculous baddies and bosses in randomly-generated catacombs.
With seven floors to complete per playthrough — each more challenging than the last — I can usually complete two before dying. The rooms that makeup each floor treat you to upgrades, new weapons, or monster closets. Creatures range from floating skulls to deranged carrots; all present unique challenges.
I kinda love this stupid game.